Here at Big Viking Games, we have our own resident Santa Claus – actually, he is better than Santa Claus, because instead of useless trinkets, he brings us donuts!
Going into my final academic year, I’ve had a few co-op experiences to shine up my resume, and enough practical experience to provide me with a solid working foundation. I assumed I had hit my stride in that my final placement with Big Viking Games would be just like the others – creative personalities, fast-paced environment, and any other company stereotype you can pull from the average job posting.
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In the early 2000s, caffeine dependence and code crunching took a spike in popularity as the world anxiously looked for a successor to HTML 4.01. After years of drafting and redrafting, HTML5 was born. The standard has received its fair share of criticism, some valid, some simply uninformed. But as you look around you’ll find HTML5 is supported by some amazingly successful businesses, and there are great games out there to prove that HTML5 is a viable option for high quality gaming today. Having just released our first HTML5 title, Mech Force, Big Viking Games is able to provide a first hand account of what it is like to work with, and why we will continue to work with HTML5.