Going into my final academic year, I’ve had a few co-op experiences to shine up my resume, and enough practical experience to provide me with a solid working foundation. I assumed I had hit my stride in that my final placement with Big Viking Games would be just like the others – creative personalities, fast-paced environment, and any other company stereotype you can pull from the average job posting.
In the early 2000s, caffeine dependence and code crunching took a spike in popularity as the world anxiously looked for a successor to HTML 4.01. After years of drafting and redrafting, HTML5 was born. The standard has received its fair share of criticism, some valid, some simply uninformed. But as you look around you’ll find HTML5 is supported by some amazingly successful businesses, and there are great games out there to prove that HTML5 is a viable option for high quality gaming today. Having just released our first HTML5 title, Mech Force, Big Viking Games is able to provide a first hand account of what it is like to work with, and why we will continue to work with HTML5.
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Big Viking Games was recently able to attend the 2013 Game Developers Conference in San Francisco. Christopher Shankland, lead developer, shares his experience:
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My name is Chris and I work at Big Viking Games. We are currently creating social and mobile games on HTML5 for iOS, with plans to make these titles available through Facebook, and eventually Android devices. Big Viking is committed to becoming the leading HTML5 game makers of this generation, and we plan on going all-in with this crazy adventure, and believe me, it’s been crazy! I started off as a Designer and have moved into the role of a Producer, where I work at the high-level of design and oversee the entire process of development.